More about Lighting in 3D Studio MAX ( 3ds max ) - Tutorial / Lesson |
In this lesson, you will learn more about lighting in 3D Studio MAX ( 3ds max ). If you don't remember the basics of lighting, please refer back to the basics lessons.
Open the scene 'chap8-room-textured.max'. (Download the scene here if you dont have it). We will start by adding two omni lights into the 3D Studio MAX ( 3ds max ) scene. In the Create panel, within lights, click on Omni and in the top viewport, click somewhere within the room to create the light. Add one more omni in the top viewport, near the first one. Position, the lights, using the move tool to the approximate positions shown in the figure.
Also align the lights in the Front and Left viewports in 3D Studio MAX ( 3ds max ), as shown in the figures below.
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We positioned the lights without using the Place Highlight  tool in 3D Studio MAX ( 3ds max ) because the tool might cause the lights to get outside the room in order to give the required highlight. When the lights are positioned outside the wall and we turn the shadows On, it will cause the walls to cast shadows, that might turn the whole render black. You can use the highlight tool in 3D Studio MAX ( 3ds max ) if you are quite comfortable with it, but make sure that the lights remain inside the room boundaries. |