| Texturing the Toy Duck in 3D Studio MAX ( 3ds max ) - Tutorial / Lesson |
Select the Duck in the scene, and the sixth slot in the material editor. Get the material Reflection_Chromic (For 3d max trial version users: Chromic.jpg > Reflection map:100 | Anisotropic, Specular: 90, Glossiness: 40, Anisotropy: 50) from the Mtl Library to the slot and assign the material to the duck. Choose a diffuse colour similar to that shown in the figure. This will give it a bluish glassy tint. Reduce the Opacity to 20. In order to increase the highlight of the glass, change the Specular Level to 120 and Glossiness to 70.
Now, within the maps rollout of Material Editor in 3D Studio MAX ( 3ds max ), set the Amount value of Reflection to 30. Click on the button to the right of Reflection, that reads 'Map #19 (Chromic.jpg'. This will take you to the reflection map assigned to the material. Change the Tiling values to 0.5. Now, the rendering of the duck in 3D Studio MAX ( 3ds max ) should look like that in the figure. It will look more realistic when we add lights into the scene in the next Chapter.
Save the scene under the name 'int-lev4-room-textured.max'
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Note: Working with materials in 3D Studio MAX ( 3ds max ) is nothing but experimentation. You don't have to remember any values for creating a particular type of material. When you were creating the glass material, keep on rendering before and after changing any of the parameter values to see the effect. With time and experience, you will know what all values give you the required results. Don't hesitate to try things out. |