Apply an FFD 3 x 3 x 3 on the cylinder and move the control points, as shown in the figures. In the front viewport, move the control points, as shown in the first figure so as to get a smoothly bent neck. In the Left viewport using the scale tool, scale the top two rows of control points, so as to make the neck tapered from top to bottom. Refer the second figure. When finished, collapse the modifier stack in 3D Studio MAX ( 3ds max ). |