| Refining the beak in 3D Studio MAX ( 3ds max ) - Tutorial / Lesson |
The side view of the beak now looks satisfactory. Let's move on to the top view in 3D Studio MAX ( 3ds max ). The top view of the beak, should now look like that in the figure. |
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From the top view itself it is quite obvious that the control points are now scattered a bit. In such a situation, it is advisable to collapse, the modifier stack in 3D Studio MAX ( 3ds max ). Collapsing the modifier stack removes the history of modifiers that has been applied on the base object (sphere), while retaining the new shape of the base object. Once the modifiers stack is collapsed, you cannot access the control points of the FFD since the modifier has been removed. Only the effect that the modifier has caused remains. It is not mandatory that you should collapse the modifier stack in 3D Studio MAX ( 3ds max ). You can apply a new FFD on top of the current one. But for now let's collapse it.
Right click your mouse inside the modifier stack, and from the menu that appears, choose Collapse all. A warning message might appear. Click yes to proceed. This collapses the modifiers stack in 3D Studio MAX ( 3ds max ), and the beak is now just an editable mesh with all the history information removed.
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