| Keyframe Animation in 3D Studio MAX ( 3DS MAX ) - Tutorial / Lesson |
Let's say good bye to all the stills for now - Lets get it moving. Let's animate. Animation in 3D Studio MAX ( 3DS MAX ) is a cakewalk if you learn the fundamentals really well. Before going into details, lets see how animation is done in 3D Studio MAX ( 3DS MAX ). Animation is nothing but a sequence of frames in which each subsequent frame differs from the previous one slightly. |
The continuous play of these frames in succession at a certain speed (said as frames per second or fps) helps us perceive jitter free motion or animation. This is the basic principle of animation everywhere. It means that if we want to animate a ball bouncing, we need to create 30 frames for a single second, and each frame showing the position of the ball at that time instant (1/30th of second). Oh dont worry about the frame mathematics. in 3D Studio MAX ( 3DS MAX ), things are much simpler. If you want to bounce a ball, lets say we need the animation to be visualized in 100 frames. We define the initial position of the ball at the 1st frame using a keyframe (thats what we call it in 3D Studio MAX ( 3DS MAX )). Now at around the 50th frame, we move the ball down to the floor where it bounces and set another keyframe. Again at the 100th frame, we set a keyframe with the ball up in the air (bounced). So we created just 3 keyframes defining the ball's key positions during the entire animation. 3D Studio MAX ( 3DS MAX ) interpolates all the remaining frames to make it a 100 frame long animation. Simple. Huh?
We are going to do exactly the same thing here in this lesson. Animate a ball bouncing. Shall we? |
Setting up the scene for animation in 3D Studio MAX ( 3ds max ) - Tutorial / Lesson |