The 1.Material Type in the figure specifies the type of the Material that we are editing in the Material Editor in 3D Studio MAX ( 3ds max ). Our material 'Reflection_Chromic' is of type Anisotropic. Anisotropic can be used to apply on objects that have sharp reflecting properties like glass, water etc. It reflects non-symmetrically from different angles. We will discuss other Material types in 3D Studio MAX ( 3ds max ) as we go furthur in this tutorial. Just clicking on the Anisotropic brings down a list from which you can choose another Material type. Don't do it now. We will look into those later. Moving down, we see Ambient, Diffuse, Specular etc. Ambient refers to the shadowed regions of an object. If you look at the sphere slots we can see dark areas in it caused by lighting. The colour of that dark regions is specified in the Ambient parameter. Diffuse refers to the overall colour or map of the Material in 3D Studio MAX ( 3ds max ). Here it is grey. That is the reason why our teapot now appears in grey colour in the viewport. Click on the Big rectangle with dark grey colour in it, just to the right of the text 'Diffuse'. (not the arrow pointing 2. Assign map. It has another purpose). It brings up a colour chooser. You can choose any colour you need in 3D Studio MAX ( 3ds max ). |