Now that we aligned the camera properly in 3D Studio MAX ( 3ds max ), let's have a look through it. Shall we? Right. Right click on the 'Perspective' title located at the top left corner of the Perspective viewport . From the menu that appears, choose Views > Camera01. Now you will see the actual camera view in the viewport that was occupied by Perspective view. Now the viewport title changes to Camera01. The name is the default name given to the camera by 3D Studio MAX ( 3DS MAX ). |
| Camera Handling in 3D Studio MAX ( 3ds max ) - Tutorial / Lesson |
The view that you got in the viewport may be too close to the teapot. Its because we moved the camera only a bit out of the teapot. Either you can drag the camera down in the top view to move it or you can Dolly it out. Just take a look at the Viewport tools in 3D Studio MAX ( 3ds max ). It has changed alot. right? Don't worry. The functionalities are quite similar. Since we are now viewing a camera view through the viewport, we will refer to those tools as Camera Tools from now on. Click on the Dolly Camera tool. Now click-drag inside the Camera Viewport up and down. You are moving the camera towards and away from the teapot with this tool. Use the tool until you get a good view of the teapot. We will use the term 'Dolly in' to move the camera towards the object (zoom in) and 'Dolly out' to move it away (zoom out) in 3D Studio MAX ( 3ds max ).
Now lets see how we can rotate the camera in 3D Studio MAX ( 3ds max ). We have the 'Orbit Camera' tool for the purpose. Select the tool and click-drag the mouse inside the Camera viewport. You can see the rotation for yourself. Experiment with it for a few minutes. Another tool is the Roll Camera tool. Click on the Roll Camera tool to select it. Now click-drag inside the camera view to see the view rolling. The camera gets rotated along the axis running through its center. Rolling is just the same as the tilting we performed in viewports in 3D Studio MAX ( 3ds max ) using the Arc Rotate tool.
Panning is exactly the same as in viewports. But the name has changed to 'Trucking the camera'. Click on the 'Truck Camera' tool from the Camera tools and click drag inside the camera viewport. While you perform panning (trucking) of the camera in the perspective view, have a look at the position of the camera icon in other viewports. It keeps on changing. What does it mean? Using these rotate, roll, truck tools, you are infact directly affecting the position and orientation of the camera. You are telling 3D Studio MAX ( 3DS MAX ) the angle of view you want. The camera gets adjusted to give you that view. Got the idea?
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