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When we created the Biped, we created it with the default parameters. We didn't mention what all parts we need for the Biped. This, we can configure in the Biped's Structure rollout in the Motion Panel, with the Biped selected and set in the Figure Mode. Change your biped's parameters by looking at the figure. Note that we haven't included five fingers, since our model / character's hand was not modeled in detail with all the five fingers.
Feel free to experiment with it to see how these parameters affects the Biped's structure in 3D Studio MAX ( 3ds max ). But please revert back to the settings we need in the end. |
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| Rigging using Physique in 3D Studio MAX ( 3ds max ) - Tutorial / Lesson |
This phase consists of two steps. In the first step, we assign the Physique modifier to the Mesh and connect it to the Biped. In the next step, we fine tune the Physique's skinning, to make the binding perfect in 3D Studio MAX ( 3ds max ).
First UnFreeze the mesh if it is frozen by clicking on UnFreeze All in the Freeze rollout, within the Display Panel. Now select the female mesh and go to Modify Panel in 3D Studio MAX ( 3ds max ). Add the Physique modifier from the Modifier List on to the mesh. Now under the Physique rollout in the Modify Panel, you will see a button 'Attach to Node' . Click on it. Now you need to pick the Bip01 as the root node of the skeletal system, that will be used by Physique for binding. Select Bip01 using 'Select By Name' tool from the main toolbar. A dialog box will pop open for Initializing the Physique binding. Simply click 'Initialize'. It should perform the basic binding required in 3D Studio MAX ( 3ds max ).
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