Chapter 13- Character Rigging using Biped and Physique in 3D Studio MAX | FREE tutorial , lesson & video training | Beginner | Advanced page 2
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Chapter 13- Character Rigging in 3D Studio MAX ( 3ds max ) (Character rigging using biped and physique - Tutorial / Lesson in 3D MAX)
Author - Saju Asokan
Last Updated: Oct 11 2008
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This Lesson's / Tutorial's Contents at a glance
1> Creating the Biped 2> Aligning the Biped 3> Mirroring Biped alignment
4> Rigging using Physique 5> Adjusting the Envelopes 6> Mirroring Envelope params
 

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Mirroring the Biped alignment in 3D Studio MAX ( 3ds max ) - Tutorial / Lesson
character-rigging-setup-female-human-copy paste06

As I have mentioned in the previous page, we need to align only one side of the Biped in 3D Studio MAX ( 3ds max ). The other side we can copy and paste from the side we have aligned. All we need to align are the right leg and arm joints. Right? Click on the Left Thigh bone of the biped. Make sure that the 'Figure Mode' is active. Now within the Keyframing rollout, click on the 'Copy Posture' button. Now select the Right Thigh bone and click on the 'Paste Posture/ Pose/ Track Opposite' button (Move the mouse over the buttons to see their labels). This should scale and align the Right Thigh bone, exactly the same way as the Left Thigh bone in 3D Studio MAX ( 3ds max ).

character-rigging-setup-female-human-07

Perform this Copy - Paste on all the unaligned joints of the Right Arm and Leg. The fully aligned Biped is shown in the figure.

Please do note that you should try to scale the joints to cover the mesh fully. For example you can see the head of the mesh being covered fully by the skull of the Biped. This is required for a proper enveloping in 3D Studio MAX ( 3ds max ) while skinning using Physique, later. You might need to scale and bend the spine links to suit the Biped's posture to our mesh's.

character-rigging-setup-female-human-08

This figure gives you an idea about how the Biped needs to be aligned with the mesh, while looking from a back side view. Please remember that spending enough time to properly scale and align, will reduce alot of time while you perform the skinning process in 3D Studio MAX ( 3ds max ).

 
 
character-rigging-setup-female-human-09

When we created the Biped, we created it with the default parameters. We didn't mention what all parts we need for the Biped. This, we can configure in the Biped's Structure rollout in the Motion Panel, with the Biped selected and set in the Figure Mode. Change your biped's parameters by looking at the figure. Note that we haven't included five fingers, since our model / character's hand was not modeled in detail with all the five fingers.

Feel free to experiment with it to see how these parameters affects the Biped's structure in 3D Studio MAX ( 3ds max ). But please revert back to the settings we need in the end.

Rigging using Physique in 3D Studio MAX ( 3ds max ) - Tutorial / Lesson

This phase consists of two steps. In the first step, we assign the Physique modifier to the Mesh and connect it to the Biped. In the next step, we fine tune the Physique's skinning, to make the binding perfect in 3D Studio MAX ( 3ds max ).

First UnFreeze the mesh if it is frozen by clicking on UnFreeze All in the Freeze rollout, within the Display Panel. Now select the female mesh and go to Modify Panel in 3D Studio MAX ( 3ds max ). Add the Physique modifier from the Modifier List on to the mesh. Now under the Physique rollout in the Modify Panel, you will see a button 'Attach to Node' 3ds max character rigging . Click on it. Now you need to pick the Bip01 as the root node of the skeletal system, that will be used by Physique for binding. Select Bip01 using 'Select By Name' tool from the main toolbar. A dialog box will pop open for Initializing the Physique binding. Simply click 'Initialize'. It should perform the basic binding required in 3D Studio MAX ( 3ds max ).

 
 
Save the scene. Lets continue with rigging in the next page of this tutorial.
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