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The spline cage after fusing the vertices in 3D Studio MAX ( 3ds max ), is shown in the figure. |
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Once the spline cage is finished after combining the halves and fusing the joint vertices in 3D Studio MAX ( 3ds max ), we can apply the Surface modifier directly on it. Select the spline cage, go to the Modify Panel, and add the Surface modifier. Assign a 2 sided material to the model. Also rename the model's name as 'Female_Model' and save the scene.
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| Converting the model to a mesh in 3D Studio MAX ( 3ds max ) |
The model we currently have, maintains the whole history of it's creation, with the spline cage, surface modifier etc. Eventually what goes to the rendering engine is nothing but bare polygons. Hence for optimal performance, once the modeling phase is over, it is advised to convert the model into an Editable Mesh in 3D Studio MAX ( 3ds max ). The editable mesh has no background details about the mode of creation, and is nothing but a simple mesh of polygons. Though the mesh is optimal in performance, it is extremely difficult to edit. Hence be absolutely sure that you need to make no furthur changes to the model once it has been converted to an editable mesh in 3D Studio MAX ( 3ds max ).
To convert our model to a mesh, select it, and right click on the 'Surface' modifier listed inside the Modify panel. From the menu that appears, choose 'Collapse All'. This turns the model into an editable patch. To convert the editable patch into an editable mesh, right click again on the 'Editable Patch' inside the modify panel and choose 'Editable Mesh' from the menu that appears.
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