Chapter 12.5- Character Modeling in 3DS MAX (Surface Modeling) - Combining / Stitching the human model - page 8
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Chapter 12.5- Combining / Stitching the human model in 3D Studio MAX ( 3ds max ) (Character modeling & rigging Tutorial / Lesson in 3D MAX)
Author - Saju Asokan
Last Updated: Sep 25 2008
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Mirroring the half and combining the body in 3D Studio MAX ( 3ds max )

So far we had been working with the half of a spline cage in 3D Studio MAX ( 3ds max ). It is time we mirrored the spline cage and combined it in 3D Studio MAX ( 3ds max ). Delete all the objects in the scene except the body's combined spline cage (half). Select the spline cage and with the Move tool selected, hold down Shift key and click on it. The clone dialog box will appear in 3D Studio MAX ( 3ds max ). Choose 'Copy' as option and clone it. With the cloned spline cage half selected, click on 'Mirror' tool 3ds max character modelingand choose Y as the mirror axis. This will give two halves aligned perfectly as shown in the figure. If there is flaw in alignment, move any of the halves to rectify it.

3ds max human female modeling combining img45

Select one of the halves, go to the modify panel, select 'Attach' button and choose the other half. This combines both the halves together into a whole spline cage in 3D Studio MAX ( 3ds max ). Now we need to fuse together the adjacent vertices that belonged to the two halves, at the joint in 3D Studio MAX ( 3ds max ). Draw small selection rectangles around those vertices (one by one as shown in the figure - see the top of the fore-head) and click on the 'Fuse' button from the Modify panel. This fuses the vertices at the joint into one in 3D Studio MAX ( 3ds max ). Similarly fuse all the vertex pairs one by one at the joint.

Take extra care when fusing vertices near congested areas like mouth in 3D Studio MAX ( 3ds max ).

3ds max human female modeling combining img46
 
 
3ds max human female modeling combining img47
The spline cage after fusing the vertices in 3D Studio MAX ( 3ds max ), is shown in the figure.
3ds max human female modeling combining img48

Once the spline cage is finished after combining the halves and fusing the joint vertices in 3D Studio MAX ( 3ds max ), we can apply the Surface modifier directly on it. Select the spline cage, go to the Modify Panel, and add the Surface modifier. Assign a 2 sided material to the model. Also rename the model's name as 'Female_Model' and save the scene.

Converting the model to a mesh in 3D Studio MAX ( 3ds max )

The model we currently have, maintains the whole history of it's creation, with the spline cage, surface modifier etc. Eventually what goes to the rendering engine is nothing but bare polygons. Hence for optimal performance, once the modeling phase is over, it is advised to convert the model into an Editable Mesh in 3D Studio MAX ( 3ds max ). The editable mesh has no background details about the mode of creation, and is nothing but a simple mesh of polygons. Though the mesh is optimal in performance, it is extremely difficult to edit. Hence be absolutely sure that you need to make no furthur changes to the model once it has been converted to an editable mesh in 3D Studio MAX ( 3ds max ).

To convert our model to a mesh, select it, and right click on the 'Surface' modifier listed inside the Modify panel. From the menu that appears, choose 'Collapse All'. This turns the model into an editable patch. To convert the editable patch into an editable mesh, right click again on the 'Editable Patch' inside the modify panel and choose 'Editable Mesh' from the menu that appears.

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Save the scene as chapter-12.5-save-04.max. You can download the file here, for reference.

Congratulations on having learned so much and come so far all by yourself. Practice modeling more characters till you are confident with the surface modeling technique. We will look at the exciting topics of character rigging in the next chapter of this tutorial.

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