Chapter 12.5- Character Modeling in 3DS MAX (Surface Modeling) - Combining / Stitching the human model - page 6
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Chapter 12.5- Combining / Stitching the human model in 3D Studio MAX ( 3ds max ) (Character modeling & rigging Tutorial / Lesson in 3D MAX)
Author - Saju Asokan
Last Updated: Sep 25 2008
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Stitching the leg to the body in 3D Studio MAX ( 3ds max )

 

All that remains now is the leg that needs to be stitched to our female model's body to make it almost complete. Merge the scene containing the leg (import the leg spline cage alone) into the body combined scene in 3D Studio MAX ( 3ds max ).

Scale the leg to the proper proportion with the body. Move, rotate and align the leg's spline cage in 3D Studio MAX ( 3ds max ) as shown in the figure.

 

 

 

3ds max human female modeling combining img31

Before we start stitching the leg onto the hip, we need to reshape that region a bit. For the time being, move the leg's spline cage a little farther from the body's spline cage. Now move the vertices of the hip region so that it expands into a large circular shape as shown in the figure. All you need to do is carefully move apart, the vertices of a small rectangular region in the spline cage, near the hip region where you intend to fit the leg. Also taper the groin region a little in 3D Studio MAX ( 3ds max ).

3ds max human female modeling combining img32

Switch to the 'Segment' mode in the Modify panel, with the body's spline cage selected. Select the segments that lies within the area in the hip region, that are highlighted in the figure. Now press Delete key to remove them in 3D Studio MAX ( 3ds max ). A hole will appear in the hip region, where we can fit our leg's spline cage.

3ds max human female modeling combining img33
 
 
3ds max human female modeling combining img34
Now move back the leg's spline cage and align it with the body's spline cage in 3D Studio MAX ( 3ds max ). Attach them together as you have done in the previous stages. Refer the figure.
3ds max human female modeling combining img35
As usual, snap the leg's end point vertices to the body's spline cage vertices in 3D Studio MAX ( 3ds max ), as shown in the figure (use 3D snap). Draw small selection rectangles around each snapped vertex point and weld it (right click > weld vertices) in 3D Studio MAX ( 3ds max ).
3ds max human female modeling combining img36
This process is similar to that you have done, in the previous stages. Select the unwanted duplicate segments that remains at the joint area where the body spline cage meets with the leg spline cage. The segments to be selected are shown in the figure. Always prefer the uncurved ones for deletion. Now press the Delete key to remove them in 3D Studio MAX ( 3ds max ).
 
  Don't forget to Save the scene. You will learn how to refine the leg's stitching in 3D Studio MAX ( 3ds max ), in the next page of this tutorial.
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