Chapter 12.3- Character Modeling in 3DS MAX (Surface Modeling) - Modeling a human female arm - page 4
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Chapter 12.3- Modeling a human arm / hand in 3D Studio MAX ( 3ds max ) (Character modeling Tutorial / Lesson in 3D MAX)
Author - Saju Asokan
Last Updated: Aug 31 2008
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This Lesson's / Tutorial's Contents at a glance
1> The Arm profile 2> Refining the arm / hand
3> Modeling the thumb and finger 4> Extruding the finger group
 

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Refining the model / character's arm's shape in 3D Studio MAX ( 3ds max )
3ds max arm / hand modeling human img 12
All that is remaining is fine tuning the shape of the model / character's arm. Rotate the perspective view so that it looks like the figure given above. Pull the vertices in the spline cage, a bit down near the fore-arm region, adjust the wrist vertices etc so that your model / character looks similar to that in the figure.
3ds max arm / hand modeling human img 13
Now, rotate the perspective in 3D Studio MAX ( 3ds max ) as shown in the figure and make fine adjustments so that the model / character's arm has the subtle curves and muscular bulges that will be present in a real human hand.
 
 
3ds max arm / hand modeling human img 14

The figure above, gives the top view of the model / character's arm. Make the required corrections to the shape of the model / character you have created, by comparing it with the figure given above. I have avoided modeling all the fingers, since it will be time consuming and repetitive. You can split the knuckle joint using vertices and extrude them in the same way you extruded the thumb, to create the other fingers in 3D Studio MAX ( 3ds max ). By adding more cross-sectional segments along the finger, you can create the joint and more details. Experiment with them as an exercise.

Don't forget to save the scene. You can download the scene here if in case you need it for reference.

 
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Let's move on to modeling the female model / character's legs in the next chapter of this tutorial.
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