Chapter 12.3- Character Modeling in 3DS MAX (Surface Modeling) - Modeling a human female arm - page 3
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3D Studio MAX 3ds lesson tutorial

Chapter 12.3- Modeling a human arm / hand in 3D Studio MAX ( 3ds max ) (Character modeling Tutorial / Lesson in 3D MAX)
Author - Saju Asokan
Last Updated: Aug 31 2008
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This Lesson's / Tutorial's Contents at a glance
1> The Arm profile 2> Refining the arm / hand
3> Modeling the thumb and finger 4> Extruding the finger group
 

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Extruding the finger group in 3D Studio MAX ( 3ds max )
3ds max arm / hand modeling human img 9
Now let's extrude the model / character's finger group from the knuckles region. Refine the vertices as shown in the figure.
3ds max arm / hand modeling human img 10

As usual, connect these newly created vertices using the 'Create Line' tool in 3D Studio MAX ( 3ds max ). In order to avoid making holes in the surface, start the line from the vertices of the previous circular segment - wrist (See the mouse arrow in the figure). Also end the line by connecting it with one vertex in the model / character's wrist.

Compare the figure given to the left with the previous figure, to get a clear idea on how to connect the vertices using 3D Studio MAX ( 3ds max ).

 
 
3ds max arm / hand modeling human img 11

From among the three vertices that you have just added, select the middle one and pull it out, so that you get a finger group out of it. See the figure.

  Don't forget to save the scene. We will refine the shape of the arm in the next page of this tutorial.
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