Chapter 12.1- Character Modeling in 3DS MAX (Surface Modeling) - Modeling a human female head / face - page 9
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3D Studio MAX 3ds lesson tutorial

Chapter 12.1- Modeling a human head in 3D Studio MAX ( 3ds max ) (Character modeling & rigging Tutorial / Lesson in 3D MAX)
Author - Saju Asokan
Last Updated: Aug 02 2008
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This Lesson's / Tutorial's Contents at a glance
1> Start Modeling the head 2> Create Reference copy 3> Surface Modifier, Refine
4> Extruding the spline 5> Filling the spline's holes 6> Modeling the mouth
7> Modeling the nose 8> Refining the nose 9> MIrroring the model
10> Refining the neck 11> Refining the skull shape 12> Modeling a basic eye
Open the file Chapter12.1-save-04.max. Download it here if you haven't saved it.
Modeling a basic eye structure in 3D Studio MAX ( 3ds max ) - Tutorial / Lesson

Rotate the view so that the model / character faces you in the perspective view. We are going to create the basic Eye socket construction of our model / character here. For that we need a couple of circularly arranged vertices and lines connecting them. Refine the vertices as shown and connect them using lines. Dont forget to smooth the new vertices in 3D Studio MAX ( 3ds max ).

Character Modeling 3D Studio MAX 3ds lesson tutorial Spline modeling surface eye modeling
Character Modeling 3D Studio MAX 3ds lesson tutorial Spline modeling surface eye socket

You can see that the new circles we have created has caused holes in our model / character in 3D Studio MAX ( 3ds max ) . In order to correct it, refine three vertices as shown in the figure. Connect them using a line as shown.

Also smooth all the newly created vertices.

Character Modeling 3D Studio MAX 3ds lesson tutorial Spline modeling surface eye refine
Character Modeling 3D Studio MAX 3ds lesson tutorial Spline modeling surface eye add segment
Let's now create the eye socket using 3D Studio MAX ( 3ds max ). Select the vertices of the inner circle of the eye and move them inwards. Then move each of those vertices closer to the nearby vertices that belongs to the outer circle. After that, alter the shape of the circles so that it resembles the shape shown in the figure.
Character Modeling 3D Studio MAX 3ds lesson tutorial Spline modeling surface eye circles
Character Modeling 3D Studio MAX 3ds lesson tutorial Spline modeling surface eye sculpting
 
 

The introduction of the new line along the nose's side has altered the shape of the nose into something really ugly. Let's touch it up. Add a vertex at the position pointed by the mouse arrow in the first figure. Connect a line as shown using the red line in the first figure.

Since the line we just created, overlaps with the adjacent one at it's curve, it causes abnormality in the model / character in 3D Studio MAX ( 3ds max ). So add a circular set of vertices as shown in the second figure, connect them and smooth them.

Character Modeling 3D Studio MAX 3ds lesson tutorial Spline modeling surface eye refinement
Character Modeling 3D Studio MAX 3ds lesson tutorial Spline modeling surface eye socket refine

Connect the vertices using a line as shown in the first figure. Then switch to the Segment mode in the modify panel, select and delete the unwanted segment as shown in the second figure (compare the two figures and you will identify the segment to be deleted)

Character Modeling 3D Studio MAX 3ds lesson tutorial Spline modeling surface refine
Character Modeling 3D Studio MAX 3ds lesson tutorial Spline modeling surface segment removal
Overall improvement of the shape in 3D Studio MAX ( 3ds max ) - Tutorial / Lesson
Now that you are pretty comfortable with the spline modeling in 3D Studio MAX ( 3ds max ), I'm going to let you improve the model / character yourself. I'm giving below a set of snapshots, which you should refer to and improve your model / character accordingly. I have repositioned vertices in several places of the model / character. Reposition the vertices wherever you feel necessary. Keep in mind, that however ugly the model / character becomes, never lose heart. Its all part of learning. Keep on trying to improve till you feel totally satisfied.
You can see improvements in many significant parts of the model / character. Concentrate on the cheek region as well as the forehead. I made the forehead more rounded. Look into the spline cage and you'll get a better picture about which all vertices need to be repositioned using 3D Studio MAX ( 3ds max ).
Character Modeling 3D Studio MAX 3ds lesson tutorial Spline modeling surface human female head
In this figure, you can see the improvements in the nose shape. The vertices near the top of the head has been adjusted so that the width of the fore-head has been reduced, where as the total width of the model / character has been increased. Try to analyze the spline cage shown, with that of the model / character you have made. I have also refined the lips and added a slight touch of smiling expression to it.
3ds max character modeling

Congratulations. You have successfully learned how to model / character a basic human head using 3D Studio MAX (3DS MAX) all by yourself. Marvellous job!! We know that our model / character is still not perfect and misses an ear too. It's ok for now since this was just a beginning (I skipped out the ear due to two reasons - 1) It requires a little more experience from your part 2) It can be stitched later. So let's assume that our model / character is deaf ... for now :-) ). Practice doing the spline cage creation, refinement etc all over again so that you get thorough with that. Once you feel, really confident, you can move on to the next section.

 
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