Select all those vertices you just created and right click and choose ‘Smooth’ to make them smoothed. Perform an intermediate save too.
Now we need to work towards fixing the hole in the mouth region of our model / character. If you watch closely it is due to a number of mesh regions having unconnected vertices. Prior to fixing them lets add a few more vertices to the mesh. Add vertices (highlighted with white circles) as shown in the figure. |
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Create the vertices in 3D Studio MAX ( 3ds max ) just as in the figures above. The positions need not be accurate. You can see that the reference figure’s surface has vanished in most areas. Don’t worry about that now. Lets connect the newly refined vertices. With the 3D Snap toggle on, start creating a line from one end of the newly created vertices to the other end till all the refined vertices got connected. Now select all these refined vertices (Use the select tool and hold Ctrl key down) and right click on one of them. From the menu that appears in 3D Studio MAX ( 3ds max ), choose Smooth. |
Tip: While selecting multiple vertices, it is always advised to switch the view to maximized and use the Select tool instead of the Move or any other tool. The select tool won’t display unwanted axis controls and hence maximizes visibility of the remaining vertices. It also avoids accidental moving.
While connecting refined vertices, always make sure that the Snap toggle is on and once you complete the process, make sure that you switch it off. This avoids chances for accidental snaps that might occur later. |
After connecting all the refined vertices, the model / character should look like the one shown below. |
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